Some panoramic and asset shots of the rallycross track in Mettet, Belgium from Dirt Rally 2.0.
All asset models were created from real life track photography reference and in 3D Studio Max with Substance Painter textures.
Terrain textures created in Substance Designer.
I was in charge of the environment direction for this location, picking out the key aspects that we wanted to recreate in game.
I did a lot of prop work on this track, and most of the terrain modelling, as well as a lot of set dressing.
I worked closely alongside Ara on this track, so we shared a lot of the tasks:
https://www.artstation.com/artwork/xzZJkX
The mud in wet conditions is my pride and joy!
Playthrough of the Mettet Rallycross level.
Panoramic shot of the start of the race.
Panoramic shot showing the Joker lap with my Mud material created completely in Substance Designer.
Panoramic shot showing the whole track.