A 3D environment of a church in Autumn time.
Most assets and all world building, lighting, set dressing and cinematics were done by myself.
Church created in Maya and Substance Painter, trees created in SpeedTree and Photoshop, terrain created in UE4 with the Procedural Nature Pack Vol.1.
Animals are from the UE4 Animal Variety Pack and a couple of assets are from the Quixel Megascans Library.