I joined the Dirt 4 team in the last half of the project, creating and improving in-game props and environments. I was solely responsible for producing all textures for around 120 sponsors in game; including all of the sponsor related UI, car decals and textures used on flags, banners and boards around the environment. I created a handful of in game prop assets from start to finish such as the large Sunoco inflatable, and improved the textures and collisions of existing assets and environments.